UAudioModulationSettings

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/AudioModulationSettings.h

Include

#include "AudioModulationSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, defaultconfig, Meta=(DisplayName="Sound Modulation"))
class UAudioModulationSettings : public UDeveloperSettings

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable UProperty

TArray< FName >

 

ControlNames

Names of all controls provided for modulation beyond standard types (Volume, Pitch, HPF, LPF) Properties hidden as Generic Control Modulation is still in development

Constructors

Name Description

Public function

UAudioModulationSettings

(
    const FObjectInitializer& ObjectIn...
)

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