Module |
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Header |
/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundControlBus.h |
Include |
#include "SoundControlBus.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideCategories=Object, Abstract, MinimalAPI)
class USoundControlBusBase : public USoundModulatorBase
Name | Description | ||
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Address |
Address to use when applying mix changes. |
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bBypass |
If true, bypasses control bus from being mixed. |
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bOverrideAddress |
If true, Address field is used in place of object name for address used when applying mix changes using filtering. |
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float |
DefaultValue |
Default value of modulator when no mix is applied. |
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float |
Max |
Maximum value the bus can achieve (applied post mix phase, pre patch output) |
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float |
Min |
Minimum value the bus can achieve (applied post mix phase, pre patch output) |
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Modulators |
Name | Description | |
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USoundControlBusBase ( |
Name | Description | ||
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ESoundModula... |
GetOperator() |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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PostDuplicate ( |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
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PostRename |
Called at the end of Rename(), but only if the rename was actually carried out |