USoundControlBusMix

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundControlBusMix.h

Include

#include "SoundControlBusMix.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, AutoExpandCategories=(Channel, Mix), EditInlineNew, BlueprintType,
       MinimalAPI)
class USoundControlBusMix : public USoundModulatorBase

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

TArray< FSoundC...

 

Channels

Array of channels controlled by mix.

Public variable UProperty Category, EditAnywhere Transient

uint32

 

ProfileIndex

Constructors

Name Description

Public function

USoundControlBusMix

(
    const FObjectInitializer& ObjectIn...
)

Functions

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.

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