[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Lowpass)
FSoundLPFModulationPatch Lowpass
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Lowpass)
FSoundLPFModulationPatch Lowpass