| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/AudioSynesthesiaNRT.h |
Include |
#include "AudioSynesthesiaNRT.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable)
class UAudioSynesthesiaNRT : public UAudioAnalyzerNRT
Defines asset actions for derived UAudioSynthesiaNRT subclasses.
Name | Description | ||
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const TArray... |
GetAssetActionSubmenus() |
Name | Description | ||
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GetAssetActionName() |
GetAssetActionName() returns the FText displayed in the editor. |
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UClass * |
GetSupportedClass() |
GetSupportedClass() returns the class which should be associated with these asset actions. |
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GetTypeColor() |
GetTypeColor() returns the color used to display asset icons within the editor. |