Module |
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Header |
/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/ConstantQNRT.h |
Include |
#include "ConstantQNRT.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UConstantQNRT : public UAudioSynesthesiaNRT
UConstantQNRT calculates the temporal evolution of constant q transform for a given sound. ConstantQ is available for individual channels or the overall sound asset.
Name | Description | ||
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Settings |
The settings for the audio analyzer. |
Name | Description | |
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UConstantQNRT() |
Name | Description | ||
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GetChannelConstantQAtTime |
Get a specific channel cqt of the analyzed sound at a given time. |
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GetNormalizedChannelConstantQAtTime |
Get a specific channel cqt of the analyzed sound at a given time. |
Name | Description | ||
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GetAnalyzerNRTFactoryName() |
Return the name of the IAudioAnalyzerNRTFactory associated with this UAudioAnalyzerNRT |
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TUniquePtr< ... |
GetSettings ( |
Convert ULoudnessNRTSettings to FLoudnessNRTSettings |