ULoudnessNRT::GetNormalizedChannelLoudnessAtTime

Get a specific channel normalized loudness of the analyzed sound at a given time.

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MacOS
Linux

References

Module

AudioSynesthesia

Header

/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/LoudnessNRT.h

Include

#include "LoudnessNRT.h"

Source

/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Private/LoudnessNRT.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio Analyzer")
void GetNormalizedChannelLoudnessAtTime
(
    const float InSeconds,
    const int32 InChannel,
    float & OutLoudness
) const

Remarks

Get a specific channel normalized loudness of the analyzed sound at a given time. Normalized loudness is always between 0.0 to 1.0. 0.0 refers to the noise floor while 1.0 refers to the maximum loudness in the sound.

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