Module |
|
Header |
/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/LoudnessNRT.h |
Include |
#include "LoudnessNRT.h" |
Source |
/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Private/LoudnessNRT.cpp |
Get a specific channel normalized loudness of the analyzed sound at a given time. Normalized loudness is always between 0.0 to 1.0. 0.0 refers to the noise floor while 1.0 refers to the maximum loudness in the sound.