Module |
|
Header |
/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/OnsetNRT.h |
Include |
#include "OnsetNRT.h" |
Source |
/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Private/OnsetNRT.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio Analyzer")
void GetChannelOnsetsBetweenTimes
(
const float InStartSeconds,
const float InEndSeconds,
const int32 InChannel,
TArray< float > & OutOnsetTimestamps,
TArray< float > & OutOnsetStrengths
) const
Returns onsets which occured between start and end timestamps.