bDownmixToMono

If true, multichannel audio is downmixed to mono with equal amplitude scaling.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=AudioAnalyzer)
bool bDownmixToMono

Remarks

If true, multichannel audio is downmixed to mono with equal amplitude scaling. If false, each channel gets it's own onset result.

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