IAudioSynesthesiaEditorModule::RegisterAssetActions

Registers audio analyzer asset actions.

Windows
MacOS
Linux

References

Module

AudioSynesthesiaEditor

Header

/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaEditor/Public/AudioSynesthesiaEditorModule.h

Include

#include "AudioSynesthesiaEditorModule.h"

Syntax

void RegisterAssetActions()

Remarks

Registers audio analyzer asset actions.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss