UAutomationUtilsBlueprintLibrary::TakeGameplayAutomationScreenshot

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MacOS
Linux

References

Module

AutomationUtils

Header

/Engine/Plugins/Experimental/AutomationUtils/Source/AutomationUtils/Public/AutomationUtilsBlueprintLibrary.h

Include

#include "AutomationUtilsBlueprintLibrary.h"

Source

/Engine/Plugins/Experimental/AutomationUtils/Source/AutomationUtils/Private/AutomationUtilsBlueprintLibrary.cpp

Syntax

static void TakeGameplayAutomationScreenshot
(
    const FString ScreenshotName,
    float MaxGlobalError,
    float MaxLocalError,
    FString MapNameOverride
)

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