Module |
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Header |
/Engine/Plugins/Runtime/AR/Microsoft/AzureSpatialAnchors/Source/AzureSpatialAnchors/Public/AzureSpatialAnchorsTypes.h |
Include |
#include "AzureSpatialAnchorsTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="AzureSpatialAnchors")
struct FAzureSpatialAnchorsLocateCriteria
Name | Description | ||
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bBypassCache |
If true the device local cache of anchors is ignored. |
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bSearchNearDevice |
Specify whether to search near the device location. |
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Identifiers |
List of specific anchor identifiers to locate. |
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NearAnchor |
Specify (optionally) an anchor around which to locate anchors. |
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float |
NearAnchorDistance |
Specify the distance at which to locate anchors near the NearAnchor, in cm. |
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int |
NearAnchorMaxResultCount |
Specify the maximum number of anchors around the NearAnchor to locate. |
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float |
NearDeviceDistance |
Specify the distance at which to locate anchors near the device, in cm. |
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int |
NearDeviceMaxResultCount |
Specify the maximum number of anchors around the device to locate. |
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RequestedCategories |
Specify what data to retrieve. |
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Strategy |
Specify the method by which anchors will be located. |