FCoarseLocalizationSettings

Windows
MacOS
Linux

References

Module

AzureSpatialAnchors

Header

/Engine/Plugins/Runtime/AR/Microsoft/AzureSpatialAnchors/Source/AzureSpatialAnchors/Public/AzureSpatialAnchorsTypes.h

Include

#include "AzureSpatialAnchorsTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="AzureSpatialAnchors")
struct FCoarseLocalizationSettings

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

bool

 

bEnable

If true coarse localization will be active

Public variable UProperty Category BlueprintReadWrite

bool

 

bEnableGPS

If true GPS can be used for localization ("location" must also be enabled in Project Settings->Platforms->Hololens->Capabilities)

Public variable UProperty Category BlueprintReadWrite

bool

 

bEnableWifi

If true WiFi can be used for localization ("wiFiControl" must also be enabled in Project Settings->Platforms->Hololens->Capabilities)

Public variable UProperty Category BlueprintReadWrite

TArray< FString...

 

BLEBeaconUUIDs

List of bluetooth beacon uuids that can be used for localization ("bluetooth" must also be enabled in Project Settings->Platforms->Hololens->Capabilities)

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