| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/AR/Microsoft/AzureSpatialAnchors/Source/AzureSpatialAnchors/Public/AzureSpatialAnchorsEventComponent.h |
Include |
#include "AzureSpatialAnchorsEventComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Meta=(BlueprintSpawnableComponent))
class UAzureSpatialAnchorsEventComponent : public UActorComponent
Copyright Epic Games, Inc. All Rights Reserved. AzureSpatialAnchorsEventComponent.h: Component to handle receiving notifications from AzureSpatialAnchors
Name | Description | |
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UAzureSpatialAnchorsEventComponent ( |
Name | Description | ||
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|
OnRegister() |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. |
|
|
OnUnregister() |
Called when a component is unregistered. |
Name |
Description |
|
---|---|---|
|
FASAAnchorLocatedDelegate |
Delegates that will be cast by the ASA platform implementations. |
|
FASALocateAnchorsCompletedDelegate |
|
|
FASASessionUpdatedDelegate |