UBlackmagicCustomTimeStep::Initialize

This CustomTimeStep became the Engine's CustomTimeStep.

Windows
MacOS
Linux

Override Hierarchy

UEngineCustomTimeStep::Initialize()

UBlackmagicCustomTimeStep::Initialize()

References

Module

BlackmagicMedia

Header

/Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Public/BlackmagicCustomTimeStep.h

Include

#include "BlackmagicCustomTimeStep.h"

Source

/Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Private/Assets/BlackmagicCustomTimeStep.cpp

Syntax

virtual bool Initialize
(
    class UEngine * InEngine
)

Remarks

This CustomTimeStep became the Engine's CustomTimeStep.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss