[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category=Audio, Meta=(EditCondition="bCaptureAudio"))
EBlackmagicMediaAudioChannel AudioChannels
Desired number of audio channel to capture.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category=Audio, Meta=(EditCondition="bCaptureAudio"))
EBlackmagicMediaAudioChannel AudioChannels
Desired number of audio channel to capture.