[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, EditAnywhere, Category="Video")
bool bIsSRGBInput
Whether the video input is in sRGB color space. A sRGB to Linear conversion will be applied resulting in a texture in linear space. If the texture is not in linear space, it won't look correct in the editor. Another pass will be required either through Composure or other means.