| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/BlastPlugin/Source/BlastAuthoring/Public/MeshFractureSettings.h |
Include |
#include "MeshFractureSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings)
class UBrickFractureSettings : public UObject
#todo: custom brick gracture pattern
Name | Description | ||
---|---|---|---|
|
float |
Amplitude |
|
|
float |
BrickHeight |
/** Num Slices Y axis - Slicing Method */ |
|
float |
BrickLength |
Brick length |
|
Forward |
Forward Direction to project brick pattern. |
|
|
float |
Frequency |
|
|
OctaveNumber |
||
|
SurfaceResolution |
||
|
Up |
Up Direction for vertical brick slices. |
Name | Description | |
---|---|---|
|
UBrickFractureSettings() |