[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=CommonFracture, Meta=(DisplayName="Reference Actor"))
TLazyObjectPtr< AActor > ReferenceActor
Actor to be used for voronoi bounds or plane cutting
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=CommonFracture, Meta=(DisplayName="Reference Actor"))
TLazyObjectPtr< AActor > ReferenceActor
Actor to be used for voronoi bounds or plane cutting