| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/BlastPlugin/Source/BlastAuthoring/Public/MeshFractureSettings.h |
Include |
#include "MeshFractureSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings)
class UCommonFractureSettings : public UObject
Name | Description | ||
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AutoClusterGroupMode |
Group Detection Mode |
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bCancelOnBadGeo |
Reverts the fracture if a mesh is generated with <3 faces or verts |
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bGroupFracture |
Generate a fracture pattern across all selected meshes. |
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bHealHoles |
Does hole detection and attempts to fill them in. |
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bThreadedFracture |
Launches a thread per selected object. |
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float |
ChanceToFracture |
Chance to shatter each mesh. Useful when shattering multiple selected meshes. |
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DeleteSourceMesh |
Delete Source mesh when fracturing & generating a Geometry Collection |
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FractureMode |
Fracture mode |
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int |
RandomSeed |
Random number generator seed for repeatability |
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TLazyObjectPtr<... |
ReferenceActor |
Actor to be used for voronoi bounds or plane cutting |
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RemoveIslands |
Cleanup mesh option |
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RetainUnfracturedMeshes |
Retain the parent un-fractured mesh post fracturing |
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ShowBoneColors |
Enable bone color mode |
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ViewMode |
In Editor Fracture Viewing mode |
Name | Description | |
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UCommonFractureSettings() |
Name | Description | ||
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GetFractureLevelNumber() |