[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Cutout)
TWeakObjectPtr< UTexture2D > CutoutTexture
Cutout axis Cutout bitmap
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Cutout)
TWeakObjectPtr< UTexture2D > CutoutTexture
Cutout axis Cutout bitmap