| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/BlastPlugin/Source/BlastAuthoring/Public/MeshFractureSettings.h |
Include |
#include "MeshFractureSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings)
class UCutoutFractureSettings : public UObject
#todo: Noise configuration
Name | Description | ||
---|---|---|---|
|
TWeakObjectPtr<... |
CutoutTexture |
Cutout axis Cutout bitmap |
|
IsRelativeTransform |
If relative transform is set - position will be displacement vector from chunk's center. |
|
|
Scale |
Scale for pattern. |
|
|
float |
SegmentationErrorThreshold |
Reduce the number of vertices on curve until segmentation error is smaller than this value. |
|
float |
SnapThreshold |
The pixel distance at which neighboring cutout vertices and segments may be snapped into alignment. |
|
Transform |
Transform for initial pattern position and orientation. |
Name | Description | |
---|---|---|
|
UCutoutFractureSettings() |