UCutoutFractureSettings

#todo: Noise configuration

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UCutoutFractureSettings

References

Module

BlastAuthoring

Header

/Engine/Plugins/Experimental/BlastPlugin/Source/BlastAuthoring/Public/MeshFractureSettings.h

Include

#include "MeshFractureSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings)
class UCutoutFractureSettings : public UObject

Remarks

#todo: Noise configuration

Variables

Name Description

Public variable UProperty Category, EditAnywhere

TWeakObjectPtr<...

 

CutoutTexture

Cutout axis Cutout bitmap

Public variable UProperty Category, EditAnywhere

bool

 

IsRelativeTransform

If relative transform is set - position will be displacement vector from chunk's center.

Public variable UProperty Category, EditAnywhere

FVector2D

 

Scale

Scale for pattern.

Public variable UProperty Category, EditAnywhere

float

 

SegmentationErrorThreshold

Reduce the number of vertices on curve until segmentation error is smaller than this value.

Public variable UProperty Category, EditAnywhere

float

 

SnapThreshold

The pixel distance at which neighboring cutout vertices and segments may be snapped into alignment.

Public variable UProperty Category, EditAnywhere

FTransform

 

Transform

Transform for initial pattern position and orientation.

Constructors

Name Description

Public function

UCutoutFractureSettings()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss