UFractureMesh::FractureMesh

Performs fracturing of an Editable Mesh

Windows
MacOS
Linux

References

Module

BlastAuthoring

Header

/Engine/Plugins/Experimental/BlastPlugin/Source/BlastAuthoring/Public/FractureMesh.h

Include

#include "FractureMesh.h"

Source

/Engine/Plugins/Experimental/BlastPlugin/Source/BlastAuthoring/Private/FractureMesh.cpp

Syntax

bool FractureMesh
(
    const UEditableMesh * SourceMesh,
    const FString & ParentName,
    const UMeshFractureSettings & FractureSettings,
    int32 FracturedChunkIndex,
    const FTransform & Transform,
    int RandomSeed,
    UGeometryCollection * FracturedGeometryCollection,
    TArray< FGeneratedFracturedChunk > & GeneratedChunksOut,
    TArray< int32 > & DeletedChunksOut,
    FBox WorldBounds,
    const FVector & InBoundsOffset
)

Remarks

Performs fracturing of an Editable Mesh

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