| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/BlastPlugin/Source/BlastAuthoring/Public/MeshFractureSettings.h |
Include |
#include "MeshFractureSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings)
class USlicingFractureSettings : public UObject
Name | Description | ||
---|---|---|---|
|
float |
Amplitude |
|
|
float |
Frequency |
|
|
OctaveNumber |
||
|
float |
SliceAngleVariation |
Slicing Angle Variation - Slicing Method [0..1] |
|
float |
SliceOffsetVariation |
Slicing Offset Variation - Slicing Method [0..1] |
|
int |
SlicesX |
Num Slices X axis - Slicing Method |
|
int |
SlicesY |
Num Slices Y axis - Slicing Method |
|
int |
SlicesZ |
Num Slices Z axis - Slicing Method |
|
SurfaceResolution |
Name | Description | |
---|---|---|
|
USlicingFractureSettings() |