USlicingFractureSettings

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

USlicingFractureSettings

References

Module

BlastAuthoring

Header

/Engine/Plugins/Experimental/BlastPlugin/Source/BlastAuthoring/Public/MeshFractureSettings.h

Include

#include "MeshFractureSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings)
class USlicingFractureSettings : public UObject

Variables

Name Description

Public variable UProperty Category, EditAnywhere

float

 

Amplitude

Public variable UProperty Category, EditAnywhere

float

 

Frequency

Public variable UProperty Category, EditAnywhere

int32

 

OctaveNumber

Public variable UProperty Category, EditAnywhere

float

 

SliceAngleVariation

Slicing Angle Variation - Slicing Method [0..1]

Public variable UProperty Category, EditAnywhere

float

 

SliceOffsetVariation

Slicing Offset Variation - Slicing Method [0..1]

Public variable UProperty Category, EditAnywhere

int

 

SlicesX

Num Slices X axis - Slicing Method

Public variable UProperty Category, EditAnywhere

int

 

SlicesY

Num Slices Y axis - Slicing Method

Public variable UProperty Category, EditAnywhere

int

 

SlicesZ

Num Slices Z axis - Slicing Method

Public variable UProperty Category, EditAnywhere

int32

 

SurfaceResolution

Constructors

Name Description

Public function

USlicingFractureSettings()

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