Module |
|
Header |
/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h |
Include |
#include "BlueprintMaterialTextureNodesBPLibrary.h" |
Source |
/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Private/BlueprintMaterialTextureNodesBPLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(DisplayName="Create MIC Editor Only", Keywords="Create MIC", UnsafeDuringActorConstruction="true"),
Category=Rendering)
static UMaterialInstanceConstant * CreateMIC_EditorOnly
(
UMaterialInterface * Material,
FString Name
)
Creates a new Material Instance Constant asset Only works in the editor