Module |
|
Header |
/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h |
Include |
#include "BlueprintMaterialTextureNodesBPLibrary.h" |
Source |
/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Private/BlueprintMaterialTextureNodesBPLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(DisplayName="Set MIC Shading Model Editor Only", Keywords="Set MIC Shading Model", UnsafeDuringActorConstruction="true"),
Category=Rendering)
static bool SetMICShadingModel_EditorOnly
(
UMaterialInstanceConstant * Material,
TEnumAsByte< EMaterialShadingModel > ShadingModel
)
Overrides the Shading Model of a Material Instance Constant Only works in the editor