UBlueprintMaterialTextureNodesBPLibrary::Texture2D_SampleUV_EditorOnly

Samples a texel from a Texture 2D with VectorDisplacement Compression

Windows
MacOS
Linux

References

Module

BlueprintMaterialTextureNodes

Header

/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h

Include

#include "BlueprintMaterialTextureNodesBPLibrary.h"

Source

/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Private/BlueprintMaterialTextureNodesBPLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure,
          Meta=(DisplayName="Texture2D Sample UV Editor Only", Keywords="Read Texture UV"),
          Category=Rendering)
static FLinearColor Texture2D_SampleUV_EditorOnly
(
    UTexture2D * Texture,
    FVector2D UV
)

Remarks

Samples a texel from a Texture 2D with VectorDisplacement Compression

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