ClothingSimulation::ClearExternalCollisions

Called by the engine when external collisions are no longer necessary or when they need to be updated with some of the previous collisions removed.

Windows
MacOS
Linux

Override Hierarchy

IClothingSimulation::ClearExternalCollisions()

ClothingSimulation::ClearExternalCollisions()

References

Module

ChaosCloth

Header

/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Public/ChaosCloth/ChaosClothingSimulation.h

Include

#include "ChaosCloth/ChaosClothingSimulation.h"

Source

/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Private/ChaosCloth/ChaosClothingSimulation.cpp

Syntax

virtual void ClearExternalCollisions()

Remarks

Called by the engine when external collisions are no longer necessary or when they need to be updated with some of the previous collisions removed. It is recommended in derived simulations to avoid freeing any allocations regarding external collisions as it is likely more will be added soon after this call

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