Module |
|
Header |
/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Public/ChaosCloth/ChaosClothingSimulation.h |
Include |
#include "ChaosCloth/ChaosClothingSimulation.h" |
Source |
/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Private/ChaosCloth/ChaosClothingSimulation.cpp |
void RefreshPhysicsAsset()
Function to be called if any of the assets' physics assets changes (colliders) This seems to only happen when UPhysicsAsset::RefreshPhysicsAssetChange is called with bFullClothRefresh set to false during changes created using the viewport manipulators.