ClothingSimulation::RefreshPhysicsAsset

Function to be called if any of the assets' physics assets changes (colliders) This seems to only happen when [UPhysicsAsset::RefreshPhysicsAssetChange](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset\RefreshPhysicsAssetChange) is called with bFullClothRefresh set to false during changes created using the viewport manipulators.

Windows
MacOS
Linux

References

Module

ChaosCloth

Header

/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Public/ChaosCloth/ChaosClothingSimulation.h

Include

#include "ChaosCloth/ChaosClothingSimulation.h"

Source

/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Private/ChaosCloth/ChaosClothingSimulation.cpp

Syntax

void RefreshPhysicsAsset()

Remarks

Function to be called if any of the assets' physics assets changes (colliders) This seems to only happen when UPhysicsAsset::RefreshPhysicsAssetChange is called with bFullClothRefresh set to false during changes created using the viewport manipulators.

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