[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Mass Config")
EClothMassMode MassMode
How cloth particle mass is determined
Uniform Mass: Every particle's mass will be set to the value specified in the UniformMass setting. Mostly to avoid as it can cause some serious issues with irregular tessellations.
Total Mass: The total mass is distributed equally over all the particles. Useful when referencing a specific garment size and feel.
Density: A constant mass density is used. Density is usually the preferred way of setting mass since it allows matching real life materials' density values.