[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Long Range Attachment",
Meta=(UIMin="0", UIMax="1", ClampMin="0", ClampMax="1"))
float StrainLimitingStiffness
The strain limiting stiffness of the long range attachment constraints (aka tether stiffness). The long range attachment connects each of the cloth particles to its closest fixed point with a spring constraint. This can be used to compensate for a lack of stretch resistance when the iterations count is kept low for performance reasons. Can lead to an unnatural pull string puppet like behavior. Use 0 to disable.