FChaosDestructionEvent

Windows
MacOS
Linux

References

Module

ChaosNiagara

Header

/Engine/Plugins/Experimental/ChaosNiagara/Source/ChaosNiagara/Classes/NiagaraDataInterfaceChaosDestruction.h

Include

#include "NiagaraDataInterfaceChaosDestruction.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FChaosDestructionEvent

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FVector

 

AngularVelocity

Public variable UProperty Category, EditAnywhere

float

 

ExtentMax

Public variable UProperty Category, EditAnywhere

float

 

ExtentMin

Public variable UProperty Category, EditAnywhere

FVector

 

Normal

Public variable UProperty Category, EditAnywhere

int32

 

ParticleID

Public variable UProperty Category, EditAnywhere

FVector

 

Position

Public variable UProperty Category, EditAnywhere

float

 

Time

Public variable UProperty Category, EditAnywhere

int32

 

Type

Public variable UProperty Category, EditAnywhere

FVector

 

Velocity

Constructors

Name Description

Public function

FChaosDestructionEvent()

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FChaosDestructionEvent& Othe...
)

Public function Const

bool

 

operator==

(
    const FChaosDestructionEvent& Othe...
)

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