FNiagaraDIChaosDestruction_GPUData

Windows
MacOS
Linux

References

Module

ChaosNiagara

Header

/Engine/Plugins/Experimental/ChaosNiagara/Source/ChaosNiagara/Classes/NiagaraDataInterfaceChaosDestruction.h

Include

#include "NiagaraDataInterfaceChaosDestruction.h"

Syntax

struct FNiagaraDIChaosDestruction_GPUData

Variables

Name Description

Public variable

TArray< FVector...

 

BoundsArray

Public variable

TArray< FLinear...

 

ColorArray

Public variable

TArray< float >

 

DensityArray

Public variable

TArray< float >

 

ExtentMaxArray

Public variable

TArray< float >

 

ExtentMinArray

Public variable

TArray< float >

 

FrictionArray

Public variable

FDynamicReadBuf...

 

GPUBoundsBuffer

Public variable

FDynamicReadBuf...

 

GPUColorBuffer

Public variable

FDynamicReadBuf...

 

GPUDensityBuffer

Public variable

FDynamicReadBuf...

 

GPUExtentMaxBuffer

Public variable

FDynamicReadBuf...

 

GPUExtentMinBuffer

Public variable

FDynamicReadBuf...

 

GPUFrictionBuffer

Public variable

FDynamicReadBuf...

 

GPUIncomingAccumulatedImpulseBuffer

Public variable

FDynamicReadBuf...

 

GPUIncomingAngularVelocity1Buffer

Public variable

FDynamicReadBuf...

 

GPUIncomingAngularVelocity2Buffer

Public variable

FDynamicReadBuf...

 

GPUIncomingLocationBuffer

Public variable

FDynamicReadBuf...

 

GPUIncomingMass1Buffer

Public variable

FDynamicReadBuf...

 

GPUIncomingMass2Buffer

Public variable

FDynamicReadBuf...

 

GPUIncomingNormalBuffer

Public variable

FDynamicReadBuf...

 

GPUIncomingTimeBuffer

Public variable

FDynamicReadBuf...

 

GPUIncomingVelocity1Buffer

Public variable

FDynamicReadBuf...

 

GPUIncomingVelocity2Buffer

Public variable

FDynamicReadBuf...

 

GPUPositionBuffer

Public variable

FDynamicReadBuf...

 

GPURestitutionBuffer

Public variable

FDynamicReadBuf...

 

GPUSolverIDBuffer

Public variable

FDynamicReadBuf...

 

GPUSurfaceTypeBuffer

Public variable

FDynamicReadBuf...

 

GPUTransformRotationBuffer

Public variable

FDynamicReadBuf...

 

GPUTransformScaleBuffer

Public variable

FDynamicReadBuf...

 

GPUTransformTranslationBuffer

Public variable

FDynamicReadBuf...

 

GPUVelocityBuffer

Public variable

FDynamicReadBuf...

 

GPUVolumeBuffer

Public variable

TArray< FVector...

 

IncomingAccumulatedImpulseArray

Public variable

TArray< FVector...

 

IncomingAngularVelocity1Array

Public variable

TArray< FVector...

 

IncomingAngularVelocity2Array

Public variable

TArray< FVector...

 

IncomingLocationArray

Public variable

TArray< float >

 

IncomingMass1Array

Public variable

TArray< float >

 

IncomingMass2Array

Public variable

TArray< FVector...

 

IncomingNormalArray

Public variable

TArray< float >

 

IncomingTimeArray

Public variable

TArray< FVector...

 

IncomingVelocity1Array

Public variable

TArray< FVector...

 

IncomingVelocity2Array

Public variable

int32

 

LastSpawnedPointID

Public variable

TArray< FVector...

 

PositionArray

Public variable

TArray< float >

 

RestitutionArray

Public variable

TArray< int32 >

 

SolverIDArray

Public variable

float

 

SolverTime

Public variable

TArray< int32 >

 

SurfaceTypeArray

Public variable

TArray< FQuat >

 

TransformRotationArray

Public variable

TArray< FVector...

 

TransformScaleArray

Public variable

TArray< FVector...

 

TransformTranslationArray

Public variable

TArray< FVector...

 

VelocityArray

Public variable

TArray< float >

 

VolumeArray

Functions

Name Description

Public function

void

 

ResetAll()

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