ACompositingElement::AddNewInputPass

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References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h

Include

#include "CompositingElement.h"

Source

/Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElement.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Input",
          Meta=(DeterminesOutputType="InputType", BlueprintProtected))
UCompositingElementInput * AddNewInputPass
(
    FName PassName,
    TSubclassOf< UCompositingElementInput > InputType
)

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