Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h |
Include |
#include "CompositingElement.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElement.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Input",
Meta=(DeterminesOutputType="InputType", BlueprintProtected))
UCompositingElementInput * AddNewInputPass
(
FName PassName,
TSubclassOf< UCompositingElementInput > InputType
)