Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h |
Include |
#include "CompositingElement.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElement.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure", Meta=(DeterminesOutputType="TransformType"))
UCompositingElementTransform * FindTransformPass
(
TSubclassOf< UCompositingElementTransform > TransformType,
UTexture *& PassResult,
FName OptionalPassName
)