[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Composure|Output", AdvancedDisplay)
TEnumAsByte< ETextureRenderTargetFormat > RenderFormat
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Composure|Output", AdvancedDisplay)
TEnumAsByte< ETextureRenderTargetFormat > RenderFormat