Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h |
Include |
#include "CompositingElement.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/EditorSupport/CompositingElementEditorSupport.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Editor", Meta=(DevelopmentOnly))
void SetEditorColorPickingTarget
(
UTextureRenderTarget2D * PickingTarget
)
NOTE: as we cannot make BlueprintCallable functions EditorOnly, we've flagged these as "DevelopmentOnly", and made them non-functional outside of the editorEDITOR ONLY - Specifies which intermediate target to pick colors from (if left unset, we default to the display image)