ACompositingElement::SetEditorColorPickingTarget

NOTE: as we cannot make BlueprintCallable functions EditorOnly, we've flagged these as "DevelopmentOnly", and made them non-functional outside of the editorEDITOR ONLY - Specifies which intermediate target to pick colors from (if left unset, we default to the display image)

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MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h

Include

#include "CompositingElement.h"

Source

/Engine/Plugins/Compositing/Composure/Source/Composure/Private/EditorSupport/CompositingElementEditorSupport.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Editor", Meta=(DevelopmentOnly))
void SetEditorColorPickingTarget
(
    UTextureRenderTarget2D * PickingTarget
)

Remarks

NOTE: as we cannot make BlueprintCallable functions EditorOnly, we've flagged these as "DevelopmentOnly", and made them non-functional outside of the editorEDITOR ONLY - Specifies which intermediate target to pick colors from (if left unset, we default to the display image)

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