TransformPasses

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MacOS
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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Instanced, BlueprintReadOnly, BlueprintGetter=GetTransformsList,
          Category="Composure|Transform/Compositing Passes",
          Meta=(DisplayName="Transform Passes", ShowOnlyInnerProperties, DisplayAfter=Inputs))
TArray< UCompositingElementTransform * > TransformPasses

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