[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Instanced, BlueprintReadOnly, BlueprintGetter=GetTransformsList,
Category="Composure|Transform/Compositing Passes",
Meta=(DisplayName="Transform Passes", ShowOnlyInnerProperties, DisplayAfter=Inputs))
TArray< UCompositingElementTransform * > TransformPasses