| UObjectBase
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Module |
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Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h |
Include |
#include "CompositingElement.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType,
Meta=(DisplayName="Empty Comp Shot", ShortTooltip="A simple base actor used to composite multiple render layers together."))
class ACompositingElement :
public AComposurePipelineBaseActor,
public ICompImageColorPickerInterface
Name | Description | ||
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bUseSharedTargetPool |
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CameraSource |
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CompositingTarget |
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TSubclassOf< UC... |
DefaultInputType |
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TSubclassOf< UC... |
DefaultOutputType |
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TSubclassOf< UC... |
DefaultTransformType |
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FreezeFrameController |
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Inputs |
Pipeline Passes |
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OnConstructed |
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OnFinalPassRendered |
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OnFinalPassRendered_BP |
Called when the final output of this element is rendered |
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OnTransformPassRendered |
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OnTransformPassRendered_BP |
Called when a transform pass on this element is rendered |
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Outputs |
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PostProcessProxy |
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PreviewTransform |
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PreviewTransformSource |
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TEnumAsByte< ET... |
RenderFormat |
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RenderResolution |
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ResolutionSource |
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TLazyObjectPtr<... |
TargetCameraActor |
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TransformPasses |
Name | Description | |
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ACompositingElement ( |
Name | Description | ||
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GetRenderPriority() |
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SetAutoRun ( |
Name | Description | ||
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OnConstruction ( |
Called when an instance of this class is placed (in editor) or spawned. |
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RerunConstructionScripts() |
Rerun construction scripts, destroying all autogenerated components; will attempt to preserve the root component location. |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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PostDuplicate ( |
Called after duplication & serialization and before PostLoad. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostEditUndo() |
Called after applying a transaction to the object. |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |
Name | Description | ||
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UTexture ... |
GetColorPickerDisplayImage() |
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UTextureRend... |
GetColorPickerTarget() |
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FCompFreezeF... |
GetFreezeFrameController() |
Name | Description | ||
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UTexture ... |
GetEditorPreviewImage() |
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OnBeginPreview() |
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OnEndPreview() |
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UseImplicitGammaForPreview() |
Name |
Description |
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FOnCompElementConstructed |
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FOnFinalPassRendered |
Called when this comp shot element has rendered its final output |
FOnTransformPassRendered |
Called when this comp shot element has rendered one of its internal transform passes |
FSharedTargetPoolPtr |