| FCompositingParamPayload
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Module |
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Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Public/CompositingElements/CompositingMaterialPass.h |
Include |
#include "CompositingElements/CompositingMaterialPass.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FCompositingMaterial : public FCompositingParamPayload
Name | Description | ||
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EditorHiddenParams |
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Material |
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ParamPassMappings |
Maps material texture param names to prior passes/elements. |
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RequiredMaterialParams |
Name | Description | |
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FCompositingMaterial() |
Name | Description | ||
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ApplyParamOverrides ( |
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UMaterialIns... |
GetMID() |
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GetScalarOverride ( |
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GetVectorOverride ( |
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MarkDirty() |
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RenderToRenderTarget ( |
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ResetAllParamOverrides() |
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ResetMaterial() |
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ResetScalarOverride ( |
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ResetVectorOverride ( |
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SetMaterialParam ( |
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SetMaterialParam ( |
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SetMaterialParam |
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SetScalarOverride ( |
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SetVectorOverride ( |
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UpdateProxyMap() |