Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementInputs.h |
Include |
#include "CompositingElements/CompositingElementInputs.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Composure|Input", Meta=(CallInEditor="true"))
UTexture * GenerateInput
(
class UCompositingInputInterfaceProxy * Proxy
)