ICompositingTextureLookupTable::FindNamedPassResult
| ICompositingTextureLookupTable::FindNamedPassResult()
|
Module
|
Composure
|
Header
|
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/ICompositingTextureLookupTable.h
|
Include
|
#include "CompositingElements/ICompositingTextureLookupTable.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure")
bool FindNamedPassResult
(
FName LookupName,
UTexture *& OutTexture
) const
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