bIntermediate

Marks this pass for 'internal use only' - prevents it from being exposed to parent elements.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Compositing Pass",
          Meta=(DisplayName="Intermediate", EditCondition="bEnabled", DisplayAfter="EndOfCategory"),
          AdvancedDisplay)
bool bIntermediate

Remarks

Marks this pass for 'internal use only' - prevents it from being exposed to parent elements. When set, render target resources used by this element will be reused. For inputs, all 'Intermediate' passes are available to the first transform pass, and released after that.

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