| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementTransforms.h |
Include |
#include "CompositingElements/CompositingElementTransforms.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, EditInlineNew, Meta=(DisplayName="Custom Material Pass"))
class UCompositingElementMaterialPass : public UCompositingPostProcessPass
Name | Description | ||
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|
Material |
Name | Description | ||
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|
ApplyMaterialParams ( |
Name | Description | ||
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UTexture ... |
ApplyTransform_Implementation ( |