Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h |
Include |
#include "CompositingElements/CompositingElementPasses.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Composure|Compositing Pass", Meta=(CallInEditor="true"))
void OnFrameEnd()