Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h |
Include |
#include "CompositingElements/CompositingElementPasses.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElements/CompositingElementPasses.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|CompositingPass")
bool ReleaseRenderTarget
(
UTextureRenderTarget2D * AssignedTarget
)