UCompositingElementPass::SetRenderTargetPool

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MacOS
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References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h

Include

#include "CompositingElements/CompositingElementPasses.h"

Source

/Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElements/CompositingElementPasses.cpp

Syntax

void SetRenderTargetPool
(
    const FInheritedTargetPool & TargetPool
)

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