UCompositingElementTransform

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Inheritance Hierarchy

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h

Include

#include "CompositingElements/CompositingElementPasses.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, Abstract)
class UCompositingElementTransform : public UCompositingElementPass

Variables

Name Description

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadOnly

bool

 

bIntermediate

Marks this pass for 'internal use only' - prevents it from being exposed to parent elements.

Protected variable

ICompositingTex...

 

PrePassLookupTable

Functions

Name Description

Protected function UFunction Category, Meta blueprintnativeevent

UTexture ...

 

ApplyTransform

(
    UTexture* Input,
    UComposurePostProcessingPassProxy&...,
    ACameraActor* TargetCamera
)

Public function

UTexture ...

 

ApplyTransform

(
    UTexture* Input,
    ICompositingTextureLookupTable*...,
    UComposurePostProcessingPassProxy&...,
    ACameraActor* TargetCamera,
    const FInheritedTargetPool& Inheri...
)

Protected function UFunction BlueprintCallable, Category, Meta

UTexture ...

 

FindNamedPrePassResult

(
    FName PassLookupName
)

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