[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Instanced, BlueprintReadOnly, Category="Compositing Pass",
Meta=(DisplayAfter="RenderScale"))
TArray< UComposurePostProcessPassPolicy * > PostProcessPasses
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Instanced, BlueprintReadOnly, Category="Compositing Pass",
Meta=(DisplayAfter="RenderScale"))
TArray< UComposurePostProcessPassPolicy * > PostProcessPasses