| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementTransforms.h |
Include |
#include "CompositingElements/CompositingElementTransforms.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, Meta=(DisplayName="Post Process Pass Set"))
class UCompositingPostProcessPass : public UCompositingElementTransform
Name | Description | ||
---|---|---|---|
|
PostProcessPasses |
||
|
float |
RenderScale |
Name | Description | ||
---|---|---|---|
|
UTexture ... |
ApplyTransform_Implementation ( |
|
|
RenderPostPassesToSwapChain ( |